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Printed from The Vanier Institute of the Family's website at www.vifamily.ca. © 2007. Electronic Media And The Family All media work us over completely. They are so pervasive in their personal, political. economic, strategic, psychological, moral, ethical and social consequences that they leave no part of us untouched or unaffected or unaltered. The medium is the message. Any understanding of social and cultural change is impossible without a knowledge of the way media work as environments. The single biggest selling consumer item in the world is a colour television set. Children's Television Workshop, the originator of "Sesame Street," has helped educate more than 120 million people worldwide. Eight percent of the American population visits McDonald's on an average day. Two Barbie dolls are sold every second somewhere in the world. By all measures, this is success! Introduction Even a cursory glance shows that media experiences have become an integral part of the weave of everyday life. In fact, it's difficult to think of any area not included in the media embrace. In both the public and the private sphere, we consume and (some would say) are consumed by a flood of images and sounds which carry insistent and powerful messages. According to McLuhan, the medium is the message, and there's no doubt each medium presents a different type of media experience. Listening to music on a cd player is not the same as watching a television program is not the same as playing a videogame is not the same as surfing the Internet is not the same as leafing through a magazine. And yet, neither can the content each medium carries - produced by someone for some particular purpose - be ignored, when considering how our media environments affect us. This paper examines media messages and media experiences in the context of the family. There's no doubt that our media encounters are an inescapable part of everyday family life. TVs flicker in kitchens and bedrooms, children's thumbs flash as they careen through the latest video game landscape, families use the computer in a myriad of ways: for budgets and banking and e-mail and surfing the Internet and homework and computer games and chat rooms and even e-commerce. Music pours out of radios and cd players and tape recorders, teens tote cell phones and pagers so their parents can stay in touch with them. The media influence is a given. So, too, are some of the questions.
To answer questions like these, we'll look, in the following pages, at some of the salient facts, issues, research, and even conundrums related to this topic. Media in the Family: Some Structural Considerations Home Hardware: What We Own
A Question of Time In the stressed-out '90s, time stacks up as one of the scarcer resources. (A recent U.S. study found that parents these days spend 40% less time with their children than they did 40 years ago.) 9 So how many hours do Canadians devote daily or weekly to their media encounters? Newspapers
Books and Magazines
Radio
Television
A U.S. study on TV Viewing Time for Children presents a similar picture:
Time spent watching television is dropping. Canadians spent less time in front of the television in 1996 than they did the year before. Though no definite statistics exist, anecdotal observation seems to suggest that children, especially, are spending less time with television and more time with interactive media. Video Games Prof. Stephen Kline, a communications professor at Simon Fraser University in B.C. studied the video gaming habits of 650 young people, aged 11-18. He found that:
A U.S. study showed that on average, American children who have home video game machines play with them about one and a half hours a day. 17 Internet
Movies
But What Does All This Mean for Family Life? Television can be many things to many people: a companion for shut-ins; a "window on the world"; an alternative to valium. Certainly, for lots of families these days - coping with economic pressures, crumbling social networks, the over-hurried life - down-time vegging out in front of the tube can be a godsend. Even a decade ago, television was still referred to as the electronic hearth, a focal point around which the family clustered to hear the latest stories. In fact, a 1995 survey showed that four out of five adults in the U.S. consider watching TV with their children to be a family activity. 21 These days, however, media users in families are more likely to be hunkered down in front of their own individual blazes. Increasingly, media use is becoming a more solitary activity. With two and three TV sets in a household, there's less communal watching than there used to be. Though no Canadian statistics are available, studies show that almost 83% of British 13-and 14-year-olds have a television set in their bedrooms22; while the same is true for more than half of the children in the U.S. About half of all children usually watch TV alone or with friends, but not with their family. 23 The same can be said for playing video games and even more so for computer use. If, as Statistics Canada's 1996 figures indicate, the average Canadian spends approximately three hours a day in front of the TV set, the question arises: what are family members not doing while they're parked in front of the screen? While answers vary with the individual family, certain patterns are obvious:
TV as the Electronic Babysitter As Prof. Stephen Kline points out in his book Out of the Garden: Toys and Children's Culture in an Age of TV Marketing, parents are very conflicted about their children's use of television. 28 On the one hand, it gives parents "time off," whether it be on Saturday morning or at the harried dinner hour. For latchkey children too, being at home alone in front of the television set is often preferable to being outside on the street, unsupervised. On the other hand, many parents also feel the need and pressure to regulate their children's media encounters. This is truer of television than of video and computer games. According to Kline's 1998 study on video- and computer- game use among 650 youth, aged 11-18, parents tend to pay no attention to what their kids play. 29 Pop Culture Survey In 1995, The New York Times asked 1,209 adults, 411 of whom have children aged 2-17 living with them, what they thought about pop culture and its influence on children. Television seemed to be the locus of their concern: Have you ever forbidden your child to see or listen to a particular (television program, movie or musical recording) because you objected to its content?
Media Use is Shaped by "Family Culture" In their book Consuming Technologies: Media and Information in Domestic Spaces, Roger Silverstone and Eric Hirsh highlighted the work of British communications researchers studying how new information technologies were incorporated into the rhythm of life in the home. Their research focused on computers, VCRs, video games, interactive information retrieval and telephone-linked technologies. They discovered that families negotiate and transform the meaning of technologies such as home computers, according to "family culture", i.e., the complex of values and interests characteristic of different kinds of households. For example, one upper middle class North London family's dominant values - interest in the active development of their children's talents, strong emphasis on family togetherness and cultivation of artistic, "spiritual" activities - transformed the original meaning "built into" technologies brought into the home. They replaced the original competitive video game with a game that promoted family unity, parents and children decided to all learn how to use the PC computer to share a common discourse, they installed an electronic intercom system in order to be in easy contact with each other, and the parents severely restricted the television use so that the children would have more time for the local drama club and family talk. Other studies in the same book suggested that working class families impose their quite different routines and norms on technology. The authors also point out that there is a split between families which are "self-determined" in the use they make of computers and those which mainly consume professional fantasies created by someone else, a stance dubbed by the authors as "interactivity without power." Television Use and Literacy: The people most likely to watch TV for significant periods of time are those at lower literacy levels. Over 10 per cent of those in the lowest stratum watch more than five hours a day; over 20 per cent of those at the highest level watch less than an hour a day. 30 Since literacy levels and socio-economic status are linked, it makes sense that families with higher incomes would, as a rule, have a wider range of recreational activities to choose from. In some urban neighbourhoods, watching violence on the screen is preferable to running the risk of meeting it on the streets. Screen Addiction: Video Games Change Brain Chemistry Parents and teachers often comment that "kids become absolutely wired" when absorbed in video games. Now, there's a scientific study which confirms that observation. In a study conducted at the Cyclotron Unit of Hammersmith Hospital in London, Dr. Paul Grasby and his fellow researchers determined that playing video games triggers the release of dopamine in the brain.
These results suggest that our TVs, computers and video games have calculable physical and psychological effects on our nervous systems, regardless of their content. 31 They also dovetail neatly with the B.C.-based study by communications professor Stephen Kline which found that one in four youths, aged 11-17, were addicted to video games. 32 In a similar vein, Satachi and Satachi, a leader in the children's marketing field, hired child psychologists and cultural anthropologists to perfect a variety of techniques - including play groups, art and games - to probe children's feelings and behaviour when they use interactive media. Their studies found that children can easily be put into a "flow state," a trance-like, "highly pleasurable experience of total absorption" when they are on-line. 33 Their findings about children's neurophysiological responses have shaped their on-line marketing campaigns directed at children as young as four years of age. Computers in Canadian Homes: Canadian Computer Literacy 34
In a Sept. 1997 survey of Canadians who had used the Internet in the last three months, Ekos Research Associates found that the highest concentration of users was in the under-25 age bracket. The lowest was in the 65+ age bracket.
This suggests that within their plugged-in homes, children and youth seem to be in the digital vanguard. Certainly, parents tend to regulate children's computer use less than their television viewing. Partly, it's due to the computer's educational associations ("It must be good for them, it will help them get ahead") and partly it's because most adults are not nearly as computer-literate or internet-savvy as their offspring. Don Tapscott, author of Growing Up Digital: The Rise of the Net Generation, maintains that, for the first time in human history, children are the "knowledge authorities" in a crucial area, passing on cultural information/technological skills to their parents. A technological optimist, he believes that this alteration in the usual balance of power in the family "creates more of a peer dynamic within families and, if managed well by parents, can create a more open, consensual and effective family unit."35 Tapscott also points out that while television was the medium that shaped the lives of the baby boom generation, their children will increasingly opt for highly interactive media experiences. Parents in nearly two-thirds of American households that own a personal computer report that, as a direct result, their children watch less TV. 36 And, in a recent poll by CNN and USA Today, 28% of teens said they could live without their TV, but only 23% said they could get by without a computer. 37 Gender and Media Use Who controls the remote? "Common sense" or everyday observation might suggest that males tend to wield the "zapper" or "clicker" more than the females in the family. Studies on this particular phenomenon don't seem to be readily available. However, there is some data about how gender differences in using media play themselves out in the home.
A 1995 U.S. study came up with the surprising fact that among children up to grade six, young girls tend to spend more time on the computer than young boys. Brothers and sisters interact at the computer in 45% of computer-equipped households. 40
The Internet and Home Access: The Internet is growing faster than all other preceding technologies. Radio existed for 38 years before it had 50 million listeners, and TV took 13 years to reach that mark. The Internet crossed the 50-million-users threshold in only four years. 41 Though Canadians access the Internet from work, schools, libraries and home, the highest percentage (67%) of Internet access is through the home. 42 A 1995 study found that communications and work-related activities are the highest home uses of the Internet, but education and entertainment also rate highly. 43 Low local phone rates and cheap Internet access charges make Canada the cheapest country in the industrialized world for surfing the Internet. It costs, on average, $28.26 for 20 hours a month of Internet time in Canada. In Australia it costs $33.23 and in the U.S., prices hit $39.37. The average price among industrialized countries is $81.54 per month. (All figures in Canadian funds). 44 Though phone rates and access charges may be relatively inexpensive, that doesn't necessarily make them affordable for a considerable part of the population. Twenty-six per cent of households with high incomes surfed the Net, while only five per cent of households with low incomes did. (That 5:1 ratio is unchanged from 1996). 45 The recent introduction of WebTV, which marries the television set and the Internet, has the potential to make the Internet accessible to larger numbers of people. With the aid of a WebTV Plus terminal that sits on top of the TV set, a remote control and an optional wireless keyboard, subscribers can now surf the net, use e-mail, log onto chat and usenet groups, as well as watch their favourite television offerings. According to Steve Perlman, co-founder and president of WebTV Networks of California, 72% of WebTV subscribers don't own a home computer. 46 Though start-up costs are lower than investing in computer hardware (approx. $400 vs. $1500), subscribers will still have to pay monthly service charges on top of what they already pay for cable and their telephone. As digital media increasingly become an integral part of everyday life, the information gap between the technological haves and have-nots is likely to widen, unless government initiatives are undertaken to ensure greater public access. Not surprisingly, in a 1994 General Social Survey, Statistics Canada found that the lower the household income, the lower the rate of computer literacy.
Kathryn Montgomery, director of the Washington-based Center for Media Education points out, "Those without access to the communications system are likely to fall behind in education and be unable to compete in a highly selective job market. Yet just as access is becoming imperative, the number of children living in poverty, with little or no access to technology, is growing at an alarming rate." 47 There are some interesting statistics highlighting the differences between computer ownership at lower income levels in both the U.S. and Canada. In 1996, McGill University economist Paul Dickinson and George Sciadas of Statistics Canada found that "Canadian computer ownership was higher than the U.S. rate at every comparable level of education, but especially among those with very low levels of schooling. A computer was found in about nine percent of Canadian homes where the head has less than a Grade nine education, but only three percent of U.S. homes." 48 Working at Home The growth in home-based technology has made it possible for more family members to work from their homes.
Clearly, this development has an impact on family life. Interestingly, the interactive technology that spurs this change may be new, but the tradition of work and family being based in one location harkens back to days gone by. It was, in fact, the norm in the days prior to industrialization when the whole family was often involved in cottage production. Once the machine gained sway, this unity was broken. Men left each day to work at a job while women stayed at home and looked after child care and domestic chores. Today, working from the family home is again a possibility which has (as with most things) its positive and negative sides. On the one hand, it means that the parent may be more present for the children in the family. On the other, it may mean that they never truly leave their work behind. "All Roads Lead to Rome": The Trend to Technological Convergence Just as "one-stop shopping" in big box stores is beginning to squeeze out the small specialized retailers in a local neighbourhood, so there's a push to create multi-function technological devices that will seemingly do everything for us, short of walking the dog and doing the laundry. In the not-too-distant future, the television, computer and telephone will converge. On the Net, real-time audio, real-time video, and virtual reality modelling languages (which can be used to create Websites which are three dimensional environments) are already being integrated with graphics and text. In the world of "messaging", the latest development is the convergence of pagers and handheld computers or personal digital assistants. 51 As today's cybertots grow, they will increasingly be able to carry their own personal and portable electronic universes with then. Technology and Intimate Relations According to French author Jacques Attali, the current proliferation of portable devices is creating a high-tech nomadic society. Cell phones, laptop computers, pagers, personal digital assistants, fax machines, credit cards: increasingly, as we're on the move, we can take our goods and communications environments with us. Some people may witheringly refer to such devices as the "electronic ball and chain"; others believe they can't function without them. However, we feel about such devices, there's no doubt that, with the advent of voice mail, fax, e-mail, chat lines and news groups, Canadians are developing different patterns of communication. It's not unusual these days for parents to give their offspring pagers or cell phones, as a way to stay in touch with them. Marketers have been quick to study changes in family structure and work/life/entertainment patterns to create new products. In his book Creating Ever-Cool: A Marketer's Guide to a Kid's Heart, Gene del Vecchio provides striking examples of the ways in which technology is substituting for family functions and interactions. Del Vecchio maintains that we will soon be able to track our children by satellite the way we now track trucks. He also describes "the KidCalls Telephone Service, designed for the 'latchkey kid.' At a specified time each day when the child should be home, an automated calling system phones home and asks the child to respond by pressing certain phone keys. If any trouble is indicated, the parents and others can be called." 52 What do such advances in technology mean for intimate relationships? What happens when people's experiences (and especially children's) are increasingly virtual rather than tangible? In a study published in the March 1998 issue of the International Journal of Environmental Conservation, researcher Raymond Chipeniuk found that children who explore nature in a hands-on, direct way develop an instinctive feeling for ecosystems and habitats. Mediated experience through classroom lessons, TV programs and the Internet is disembodied knowledge and likely to kill local knowledge of nature. And yet, adults' familiarity with their own region's flora and fauna is essential for an informed public response to land use proposals, according to Chipeniuk. In their Research Initiative on Children and New Media, the Center for Media Education poses questions such as the following: How does multimedia experience affect neural wiring during the formative years? What happens when a child reaches for a Photoshop palette rather than a box of Crayola crayons? Is the lack of physicality in the virtual world an aid to a child's self-expression or a hindrance to her individuation? These are questions to which we do not yet have the answers. And there is no doubt that the digital world is here to stay. But the debate over what increasing technology means and how it will be used -- to augment human interaction or to make us more efficient buying machines -- is far from over. Social theorist Douglas Rushkoff argues for the paramount importance of interaction and community, even in an on-line world: We're not in an information age. We're in an interactive one. It's not bits we're exchanging but our very essence in the form of ideas, E-mails, graphics and chat dialogue...I suggest that interaction with machines, however temporarily novel, will reveal itself as a poor substitute for using machines to interact with one another. We will tire of a bit-only Internet and unless we engage in its living communities, we will instinctively reject its lifeless offerings.53 Historically, commercial rather than civic values have driven the telecommunications sector. The marketplace is unlikely to concern itself with human needs, unless it can turn a tidy profit in the process. However, As Silverstone and Hirsh pointed out in Consuming Technologies, family values and routines can alter the meaning and use of 'built-in" technologies. (Forty-one percent of those who use e-mail say it makes them feel closer to their relatives.54) One answer to an increasingly mediated life may lie precisely in strengthening families and communities, so they can foster the use of these new tools for civic rather than commercial ends. Who's Telling the Stories? Changing Role of the Family in a Mediated Culture The family, traditionally, has been the primary socializer of children, with its role amplified and extended by the school, the church or mosque or synagogue or temple, and the larger community. These days, there's another powerful player on the "socialization scene". Despite developments in new media, television today is still so influential in purveying social values and shaping children's notions of the world that it has been dubbed the "third parent". According to the UNESCO Global Study on Media Violence, "the world's children spend an average of three hours daily in front of the screen. That is at least 50% more time spent with this medium than with any other out-of-school activity including homework, being with family or friends, or reading. Thus TV has become a major socialization factor and dominates the life of children in urban and rural areas around the globe."55 By the time the average North American child graduates from high school, he or she will have:
Through these media interactions, children are exposed to a staggering amount of entertainment and information about how the world works and what it is that makes life worth living. They learn a lot from this " informal curriculum" - about heroes and villains and victims, about being male and being female, about how to achieve success in life, about who's got power and who doesn't, about violence and intimate relations and what constitutes "the good life". U.S. author and educator Neil Postman pointed out in The Disappearance of Childhood, that our modern concept of childhood has been tied in large part to print literacy which guaranteed that children were given graduated and "appropriate" access to information about the adult world. Television allows children to circumvent those hurdles. "Television provides children with the satisfaction of being in the know, of going behind the scenes and of learning about the world and about people." 57 These days, they are getting access to that knowledge at increasingly younger ages.
Media Messages Children Learn Almost any parent knows that media (and especially television) play a powerful role in shaping children's beliefs, attitudes and behaviours. But what is it that they actually learn about themselves and their society from media portrayals, and how do they feel about what they see? One of the best sources of information to answer those questions comes from the annual studies commissioned by Children Now, a U.S. advocacy organization, for its Children and Media Program. Gender "Reflections of Girls in the Media" examines the messages sent to adolescent girls across a range of media, including television, magazines, music videos, magazine advertisements and television commercials. Its findings: the media messages girls receive are mixed. On the one hand,"media often offer girls strong, positive role models who are honest, self-reliant and intelligent"; on the other, they often contain "stereotypical messages about appearance, relationships and careers, as well as more subtle signals about girls' value and importance."
A 1995 study "Re-casting TV: Girls' Views" polled 2000 U.S. children in grades 3-12 to discover their opinions about what they watch on TV and to give them a chance to create the types of TV shows they want to see. The results of the study, done for Girls Inc., showed that children who watch less TV create shows with less stereotyped characters:
Race It's clear that the television characters children admire and the news stories they watch send both subtle and explicit messages about their personal value, their families and their race. Unfortunately, no Canadian studies exist on this topic, though Canada's population is becoming increasingly diverse. The 1998 Children Now study "A Different World: Children's Perceptions of Race and Class in Media", was based on focus groups and a national poll of 1200 children in the U.S. The children were drawn in equal numbers from the White, African-American, Asian and Latino populations. Findings showed that:
Children also see that television "starts conversation" among children of different racial groups. Music videos, sitcoms and cartoons are the television programs children of all races aged 10-17 most frequently watch. 62 However, popular music videos overwhelmingly portray black men as aggressors and white women as victims. That's the conclusion reached by Harvard researcher, psychiatrist and former filmmaker Dr. Michael Rich. His study, reported in the U.S. journal Pediatrics in early 1998, analyzed 518 videos on the four most popular music video networks in the U.S. Almost all of the aggressors (85%) in the violent videos were portrayed as attractive role models, not villains. 63 Rich felt that his study should raise concerns about the influence of videos on how teens approach conflicts and how they view each other. Class Class seems to be the hidden issue, in most studies of media offerings. However, a couple of salient points do stand out.
Health Issues
Images of Intimacy and Sexuality Much of what young people learn about love and sexuality comes from television, films and video, according to York University psychology professor James Check. In a 1985 survey of Canadian attitudes regarding sexual content in the media, he found that:
Though there is an explicit linkage between sex and violence in some films, videos and video/computer games, there are some bright spots in television's handling of sexual activity and sexual relationships. A 1996 study by Children Now and the Kaiser Family Foundation looked at sexual messages on television and the impact of those messages on children and families. They specifically focussed on the so-called "family hour", the first hour of prime-time between 8 and 9 p.m.
It's probably worth noting that this study was done before the soaring popularity` of such shows as Jerry Springer and South Park. which aren't broadcast during the family hour but are eagerly watched by scads of prepubescents, nonetheless. Media Violence Of all the media issues, violence seems to be the one that's received the most concentrated attention. The reasons for such concern are not based on pure whimsy:
Many parents struggle to exercise some sort of control over their children's media consumption, particularly when they are younger. Seventy-five percent of parents have turned off a television program or left a movie theatre because the show was too violent. And seventy-nine percent have set rules in their home regarding when their children can watch television. 77 But television violence has a way of rearing its head at less-than-expected times. The Paquette and De Guise study, for instance, showed that the time slot 6 p.m. to 7 p.m. has the most violence. On weekends, the period prior to 6 p.m. is the most violent. Effects of Media Violence To date, more than 3000 studies have been done on the effects of television violence on children. After reviewing hundreds of these studies, the CRTC, the American Psychological Association and the American Medical Association have concluded that media violence does have an impact on young people. In 1995, Dr. Wendy Josephson was asked by the Department of Canadian Heritage to review the major studies, in order to categorize the effects of television violence on children of different ages. The study is an analysis of literature on the television content children watch, the context in which they watch it and the meaning they derive from it. She concluded that children who are exposed to media violence:
As well:
It can be very tempting to focus on media violence without paying attention to the culture as a whole. (When asked to select measures which would reduce violent crime "a lot", many Americans chose restrictions on TV violence more frequently than gun control.79) It takes more than television programs, films, video games and demeaning lyrics to turn children into violent adults. Real-life experience with poverty, violence, abuse or neglect is a very powerful determinant. One thing is certain: media violence has a much greater impact on children who have experienced violence first-hand and see it as "natural". A Word in Defence of Superheroes and Action Figures Many children need and use media heroes as role models to help them compensate for and escape from difficult situations. In a recent study on global media violence conducted by UNESCO, 51% of children from high-aggression neighbourhoods wanted to be like Terminator, as opposed to 37% from low-aggression settings. 80 As the educators in Responding to Media Violence point out: "Sometimes the appeal of such images lies in the instruction they offer youngsters on how to be strong, how to protect oneself and how to become the aggressor instead of the victim." 81 Argentinean researcher Tatiana Merlo-Flores has spent twenty years studying children's relation to television. She believes that TV has lifted the lid off repression, giving us a glimpse of the dark side of human nature. "Young people perceive the violence, envy, misery, presented on the high rated program as related to them, to their innermost being, they recognize themselves in it and get to know themselves from formerly forbidden angles." She also points out that children or adolescents with problems of loneliness, abandonment or frustration, will try to compensate for those situations by watching programs, such as cartoons, aimed mainly at children. Lacking adequate role models in real life, children will choose screen heroes who never die and always "get respect". 82 The Truth is No Consequences: The Violence Game George Gerbner, Dean Emeritus of the Annenberg School of Communications and pioneer in the study of media violence, often draws attention to the preponderance of what he calls "happy violence", ie. no pain, no consequences.
Media Representations of the Outside World Gerbner undertook a long-range study of the effect of televised violence. Contrary to popular belief, he found that heavy TV viewing actually cultivates a fear of violence: "Heavy viewers of TV violence suffer from a 'Mean World Syndrome' and that has all kinds of consequences. They are more likely to overestimate their chances of encountering violence, to believe that their neighbourhoods are unsafe and to assume that crime is rising, whether or not it actually is." 84 Reasons for the 'Mean World Syndrome' are not hard to find. Violent crime is far more pervasive on television than in real life. "Since 1955, television characters have been murdered at a rate 1000 times higher than real world victims have." 85 News is even more influential than entertainment television in creating the sense of a world of heightened dangers. How Canadians Get Their News About the World
Violence and the News In many families, the six-o-clock newscast is a daily ritual. And yet, for many children, the images of real-life mayhem and disaster can be overwhelming. In the words of one six-year-old girl, "The scariest thing on TV is the news." Partly, that's because as television news has become profitable and hence dependent on "ratings", the violence quotient has increased markedly. The National Media Archive used its database text search to find the number of stories on murder. The study examined 1,917 CBC and 1,593 CTV news stories between Jan. 19 and June 30, 1995.
Children in the News Dale Kunkel, an American media critic, watched the nightly newscasts on ABC, CBS and NBC, for the entire month of November 1993. He also examined the content of five major U.S. newspapers during that same period. He discovered that:
And what about the kids themselves? How do they feel about news media coverage? To find out, the U.S.-based advocacy organization Children Now surveyed 850 young people, aged 11-16, in 1994. They found that:
Video Games Video games blend television's spectatorship with the computer's interactivity. They did so to the tune of $30 billion in 1998 for the corporations that design, produce and distribute them. Stephen Kline, author of the 1998 study "Video Game Culture" argues that to maintain market share, gaming companies continue to indulge tastes for more extreme material. "The introduction of full-motion video sequences, more realistic graphics technology and powerful sound enhancers, such as a forthcoming system known as 3D positional audio have led to what Kline calls 'the increasing graphicalization of violence'." 90 Childhood in an Age of Mass-Marketing Children may, indeed, be a nation's treasure. It's just that, lately, that sentiment has begun to take on a different meaning. Increasingly, our young are no longer seen mainly as an individual and collective resource to be nurtured, but as a burgeoning market to be exploited. It's not too hard to discover the reasons for such a development. Appealing to children gives businesses a golden opportunity to encourage the bonding that could last a lifetime. American Demographics research estimates that a lifetime customer may be worth $100,000 to a retailer that's why it's worth the effort to understand and anticipate the needs and desires of even the smallest consumers.91Marketing to children is now a multibillion dollar business. The direct spending power of children, almost all of it discretionary, has risen markedly in recent years. In Canada, four million children, aged two-12, spend $1.5 billion of their own money in one year and influence an additional $15 billion in home purchases. 92 In 1995, according to Interactive Marketing News and Youth Markets, American children under 12 spent $14 billion, teenagers another $67 billion, and together they influenced $160 billion of their parents' annual spending. 93 In molding children into consumers, it's clear the media play a critical role :
The targeting of children as consumers has greatly increased the pressure on parents to "buy me that", a demand constantly fuelled by the advertising pitches aimed at small but mighty family members. Advertising and Child Development Early Childhood (around ages 2-4). Children this age don't know that there's a difference between programs and commercials and don't know that the purpose of a commercial is to sell something. Early to Middle Childhood (around ages 4-7). By the end of this stage, children can tell the difference between the commercials and the programs, but enjoy commercials and use them as a source of information about the world - what there is to eat, buy, play with. Middle to Late Childhood (around ages 7-10). Children this age know that the purpose of commercials is to sell them something but they still like to watch them. Late Childhood (around ages 10-14). At this stage, children watch commercials critically, looking for the tricks that advertisers use to hook them in. 99 The World of Play in the Land of Big Business A cultural climate which sees children first as consumers is more than likely to produce material that short-changes children's need for wonder. In his book Creating Ever-Cool: A Marketer's Guide to a Kid's Heart, Gene Del Vechhio is very clear about how children's needs and the marketplace intersect: " 'Psyche Gaps' [are] places within a child's psyche that are not being satisfied. That is where opportunities exist for potentially new brands and ideas." 100 As culture and business interests have converged, the world of children's play -- unstructured, tactile, driven mainly by imagination and curiosity -- has increasingly been replaced by the highly structured world of children's entertainment. One of the most in-depth studies of this convergence is Stephen Kline's Out of the Garden: TV and Children's Culture in an Age of TV Marketing. The following are a few salient facts and provocative observations from his study:
In Kid Culture: Children and Adults and Popular Culture, Kathleen McDonnell sounds a more reassuring note than what is usually found in most research papers about the influence of popular culture/ media experiences on children's lives and development. Like other popular culture researchers and writers such as John Fiske in Reading the Popular, she argues that children are not simply passive recipients of popular culture offerings. Instead, they are actively involved in accepting, rejecting or transforming what they are given to create their own versions. 102 Marketing to Children on the Internet In Canada, advertisers have to follow a set of national standards when they pitch products on TV to "persons under the age of 12". The regulations are set forth in The Broadcast Code for Advertising to Children, first developed as a result of pressure from parents and consumer groups. No such regulations yet exist about advertising elements on Internet sites aimed at children. The need for such regulations has been highlighted by the release of the 1996 report Web of Deception: Threats to Children from Online Marketing. Produced by the Washington-based Center for Media Education, the report flagged such unregulated practices as:
Children's Privacy Online The U.S. Federal Trade Commission (FTC) surveyed over 1400 web sites, over 200 of which were children's sites, for their study on online privacy. Upwards of 85% of the sites surveyed collected personal information from consumers and only 14% provided any notice with respect to their information practices. Approximately two per cent provided notice by means of a comprehensive privacy policy. A great majority (89%) of children's sites surveyed collected personal information from children. While 54% of these sites provided some form of disclosure of their information practices, only 23% asked children to seek parental permission before submitting information. The types of information collected from children is shown in the chart below.
Alcohol and Tobacco Marketing to Youth The Center for Media Education's 1998 research report Alcohol and Tobacco on the Web: New Threats to Youth has found that:
Future Directions Given the persuasive and pervasive influence of media in society, what possible strategies are in order? The three suggested in the UNESCO Global Study on Violence are:
Information About On-Going Research For up-to-date reports on media developments, check the following websites regularly: Media Awareness Network: http://www.media-awareness.ca The premier Canadian site for media literacy information Center for Media Education: http://tap.epn.org/cme/index.html A U.S. non-profit organization dedicated to improving the quality of electronic media, especially on the behalf of children and families. Media Literacy On-Line Project: http://interact.uoregon.edu/MediaLit/HomePage A comprehensive listing of materials Children Now: http://www.childrennow.org The Children and Media Program of this U.S.-based children's advocacy organization holds an annual conference and commissions annual studies Alliance for Children and Television: http://www.act-aet.tv ACT's mandate - to enrich the home viewing experience of children is carried out through seminars, publications, submissions and presentations to various agencies of government. Conclusion Love 'em or hate 'em, it's clear that the media are part of the warp and woof of our everyday lives. In some homes, the TV goes on with the first cup of coffee and for many, the flickering light of the screen is the last thing they see before they turn in for the night. Factor in the computers, video game systems, cd players and tape recorders and it's obvious that our private domains are, increasingly, part of the wired world. But what happens when electronic technologies are introduced into the home? Do they bolster or impede interaction among family members? Bring them together or drive them apart? Obviously, it depends on the uses to which they are put. Seniors over 55, for instance, are rapidly becoming connected to the Internet, as they realize that e-mail allows them to be in constant contact with children and grandchildren who don't live in the immediate vicinity. On the other hand, there are also tales of families being severely disrupted by the Internet addiction of one of the parents or children. Many families have rules about when and for how long the television or the computer or the video game system can be used, though some do not. In some cases, TV watching or computer use is an individual activity; in other homes, the television or computer is placed in the living room or some other central spot, so that it becomes part of the general family activities. One thing is certain: the media are so pervasive and so influential - in terms of how family time is used, in terms of their socializing power - that parents need to help their children become discriminating media users. Children may be very familiar with media content; that doesn't necessarily imply any critical awareness of what the content means. Teaching one's children to be savvy media consumers is as much a part of parenting these days as teaching them other basic skills. While this may hold true for television, matters become a little trickier when we enter the digital universe. Here, children and youth are more at ease and knowledgeable than the majority of their elders but that still doesn't lessen the need for parents to be aware of what their children are doing on-line. Exploring some of the riches of new media can also be a shared activity between parents and children. Lest we forget, interactive equals interaction implies connection and connection is what keeps a family strong. End Notes 1. "Household Facilities and Equipment", Statistics Canada, 1997 and AC Nielsen "Home PC and Entertainment Study", March 1998. 2. "Did You Know?", Newspaper Audience Database, April 1998. 3. Globe and Mail article , May 23, 1997, on Ted Swart of the Department of Computing and Information Sciences at the University of Guelph who did the computation. 4. Globe and Mail, May 27, 1998. 6. "Household Facilities and Equipment", Statistics Canada, 1997. 7. Toronto Star, Sept. 17, 1998, p. G2. 8. Statistics Canada, as reported in The Globe and Mail, Oct. 19, 1998. 9. Lester C. Thurow. "Changes in Capitalism Render One-earner Families Obsolete", USA Today, Jan. 28, 1997 p. 7a. 10. 1996 Newspaper Survey, NADbank (survey arm of the Canadian Daily Newspaper Association) August 1996. 11."The Leisurely Pursuit of Reading", Canadian Social Trends, Autumn 1997. 12. Canadian Radio Listening Habits survey, BBM Bureau of Measurement, 1997, 13. Statistics Canada, Fall 1996. 14. "Television in the Home, 1998: Third Annual National Survey of Parents and Children", Annenberg Policy Center, June 22, 1998. 15. The American Internet User Survey, Dec. 1995. Researched and developed by FIND/SVP. Presented in association with HFS Consulting and C+C Data, Inc., and sponsored by 30 major companies with interests in the internet. 16. Stephen Kline. "Video Game Culture: Leisure and Play Preferences of B.C. Teens," Simon Fraser University, October 1998. 17. "Interactive Video Games", Mediascope, June 1996. 18. "Canadians and the Internet,", Angus Reid, 1997. 19. "Information Highway and the Canadian Communications Household", Ekos Research Associates Inc., Feb. 23, 1998. 20. "Motion Picture Theatres Survey," Statistics Canada, 1998. 21."The USSB Telescoop Survey," Nov. 1995. Conducted by United States Satellite Broadcasting. 22. Annual survey by ChildWise Monitor, a youth survey group. Reported in the Ottawa Citizen, April 13, 1998. 23. "Sending Signals: Kids Speak Out About Values in the Media", 1995. A Children Now Poll, conducted by Fairbank, Maslin, Maullin & Associates (USA). 24. Marshall and Hazlett, 1992. 25. Health Promotion Survey, 1993, Health and Welfare, Canada 26. Annual Report 1996, Canadian Fitness and Lifestyle Research In 37. "The Keyboard Kids", Newsweek, June 8, 1998, pp. 72-73. 27. Johns Hopkins University Newsletter, June 1998. 28. Stephen Kline. Out of the Garden: Toys and Children's Culture in an Age of TV Marketing (London/New York: Verso, 1993). 29. Stephen Kline. "Video Game Culture: Leisure and Play Preferences of B.C. Teens," Simon Fraser University, October 1998. 30. International Adult Literacy Survey (IALS),Dec. 1995, a collaboration between seven governments and three intergovernmental organizations 31. "Nintendo Neurology", Scientific American, August 1998. Quoted from "The New Dope on Video Games" by Douglas Rushkoff, The Globe and Mail, Sept. 5, 1998. 32. See note no. 16 for citation. 33. As described in "Web of Deception: On-line Marketing to Children", March 1996, produced by the Center for Media Education. 34. Statistics Canada, 1994 General Social Survey. 35. Don Tapscott. Growing Up Digital: The Rise of the Net Generation (Toronto: McGraw Hill, 1998), p. 37. 36. The American Internet User Survey, Dec. 1995. Researched and developed by FIND/SVP: The Emerging Technology Research Group. 37. "The Keyboard Kids", Newsweek, June 8, 1998, pp. 72-73. 38. Cited in the Ottawa Citizen, Mar. 18, 1998. 39." Conventional Wisdom about Women and Internet Use: Refuting Traditional Perceptions," Vanderbilt University, April 1998. 40. "The American Learning Household Survey: A Study of Household Demand for Educational Programming, Software and Technology", Sept. 1995. Conducted by FIND/SVP: The Emerging Technology Group. 41. U.S. Commerce Department statistics, cited in the Ottawa Citizen, April 16, 1998. 42. "On-Line Access and Participation in Canadian Society", a report by Canadian Heritage, March 1998. 43. "Nielsen/Nordicity Canadian Internet Survey", Nov. 1995. Developed by ACNielsen Canada and Nordicity Group Ltd. 44. "Dismantling the Barriers to Global Electronic Commerce", Organization for Economic Co-operation and Development, Paris, France, March 20, 1997. 45. "Regulating the Web", Canadian Association of Broadcasters, August 1997. 46. "WebTV Squeezes More Out of the Tube", Globe and Mail, June 13, 1998. 47. Kathryn C. Montgomery, "Children in the Digital Age", The American Prospect, No. 27, July-August 1996. 48. Bruce Little, "Crunching Numbers on Who Owns Computers", The Globe and Mail, July 8, 1996. 49. Statistics Canada, cited in The Globe and Mail, June 8, 1998. 50. "Information Highway and the Canadian Communications Household", Ekos Research Associates Inc., Feb. 23, 1998. 51. Toronto Star, Sept. 17, 1998. 52. Gene Del Vecchio. Creating Ever-cool: The Marketer's Guide to a Kid's Heart, (Louisiana: Pelican Press, 1997). 53. Douglas Rushkoff. "Much of What We Call Interactive Really Isn't", The Globe and Mail, June 13, 1998, p. C19. 54. Statistics Department, net.LEARNING, 1998. 55. Jo Groebel. "The UNESCO Global Study on Media Violence" in Children and Media Violence: Yearbook from the International Clearinghouse on Children and Media Violence on the Screen (Sweden: UNESCO, 1998). 56. Figures supplied by Fr. John Pungente, Jesuit Communication Project, Toronto, Ont. 57. Joshua Meyerowitz. No Sense of Place (London/New York: Oxford, 1985). 58. Survey reported in The Ottawa Citizen, April 13, 1998. 59. Media and Society (Montreal: National Film Board, 1989). 60. "The Reflection on the Screen: Television's Image of Children", Children Now, 1995. 61. Eugene Provenzo. Video Kids: Making Sense of Nintendo (Mass: Harvard Press University Press, 1991). 62. "A Different World: Children's Perceptions of Race and Class in Media", 1998. Conducted for Children Now. 63. "Aggressors or Victims: Gender and Race in Music Video Violence" Pediatrics 1998, 101 64. "Sending Signals: Kids Speak Out About Values in the Media", 1995. Poll of 750 children, aged 10-16, conducted for Children Now by Fairbank, Maslin, Maullin and Associates. 65. "A Different World: Children 's Perceptions of Race and Class in Media.", 1998. Conducted by Lake Sosin Snell Perry and Associates and Motivational Educational Entertainment (MEE) for Children Now. 66. Ross E. Andersen et al. "Relationship of Physical Activity and Television Watching With Body Weight and Level of Fatness Among Children", JAMA, 1998; 279:938-942. 67. Milton Chen. Smart Parents Guide to Kids TV (San Francisco: KQED Books, 1994). 68. "Reflections of Girls in the Media": A Content Analysis Across Six Media, 1997. Study Commissioned by Children Now and The Kaiser Family Foundation. 69. J.V.P. Check et al., "A Survey of Canadians' Attitude Regarding Sexual Content in the Media," Report No. 11, La Marsh Research Programme on Violence and Conflict Resolution, York University, 1985. 70. "Sex,Kids and the Family Hour", 1996. Commissioned by Children Now and the Kaiser Family Foundation. 71. Wendy Josephson, Television Violence: A Review of the Effects on Children of Different Ages, 1995, Department of Canadian Heritage, 1995. 72. Guy Paquette and Jacques De Guise. "An Index of Violence on Canadian Television", 1994. 73. G. Paquette and J. De Guise," An Index of Violence on Canadian Television," 1994. 74. Jo Groebel. "The UNESCO Global Study on Media Violence" in Children and Media Violence: Yearbook from the International Clearinghouse on Children and Media Violence on the Screen (Sweden: UNESCO, 1998). 75. J.B. Funk et al. "Re-evaluating the Impact of Video Games", Clinical Pediatrics, Feb. 1993. 76. Dr. Leonard Eron, University of Illinois at Chicago. Testimony before the U.S. Senate Committee on Commerce, Science and Transportation, Subcommittee on Communications, June 12, 1995. 77. "Media Violence Survey", Aug. 13, 1996 . American Medical Association. 78. Wendy L. Josephson, Ph.D., "Television Violence: A Review of the Effects on Children of Different Ages", Department of Canadian Heritage, Ottawa, Ontario, 1995. 79. R.S. Lichter, "Bam! Whoosh! Crack! TV Worth Squelching." The Washington Times, Dec. 19, 1994. 80. Jo Groebel. "The UNESCO Global Study on Media Violence" in Children and Media Violence: Yearbook from the International Clearinghouse on Children and Media Violence on the Screen (Sweden: UNESCO, 1998). 81. Responding to Media Violence: Starting Points for Classroom Practice, K-6 (Toronto: Pembroke Press, 1996). 82. Tatiana Merlo-Flores, "Why do We Watch Television Violence?' in Children and Media Violence: Yearbook from the International Clearinghouse on Children and Media Violence on the Screen (Sweden: UNESCO, 1998). 83. U.S. National Television Violence Study, issued by Mediascope, February 1996. 84. George Gerbner et al. "The Demonstration of Power; Violence Profile No. 10", Journal of Communication, Summer 1979. 85. Michael Medved. Hollywood vs. America (New York: Harper Collins, 1992). 86. Gallup Poll, Feb. 24, 1998. 87. "Murder statistics: Murder down for third year in a row, murder coverage up for third year in a row. On Balance, Vol.8, No. 7, 1995. 88. Dale Kunkel." How the News Media 'See' Kids". Media Studies Journal, Fall 1994. 89. "Tuned In or Tuned Out? America's Children Speak Out on the News Media", Children Now, 1994. 90. As quoted in "Video Games Get Very, Very Ugly" by Charles Mande, The Globe and Mail, Sept. 5, 1998. 91. Television Bureau of Canada, Infopak, Spring 1995. 92. Statistics Canada, 1995. 93. Cited in "Children in the Digital Age", by Kathryn Montgomery. The American Prospect, No. 27, July-August 1996. 94. Study by BBDO, cited in Canada.com, April 29, 1998. 95. Prime-Time Parent Kit (Toronto: Alliance for Children and Television, 1995). 96. National Study Reveals Kids Favorite TV Ads ,press release for advertising agency Campbell Mithun Esty, Mar. 24, 1998). 97. Milton Chen. Smart Parents' Guide to Kids TV (San Francisco: KQED Books, 1994). 98. Prime-Time Parent Kit (Toronto: Alliance for Children and Television, 1995). 99. Prime-Time Parent Kit (Toronto: Alliance for Children and Television, 1995). 100. Gene Del Vecchio., Creating Ever-Cool: A Marketer's Guide to a Kid's Heart (Louisiana: Pelican Press, 1997). 101. Stephen Kline, Out of the Garden: Toys and Children's Culture in the Age of TV Marketing (U.K./USA: Verso, 1993). 102. Kathleen McDonnell. Kid Culture: Children & Adults & Popular Culture (Toronto: Second Story Press, 1994). 103. "Privacy Online: A Report to Congress," U.S. Federal Trade Commission (FTC), June 1998.
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